Another Nibykonkurs finished. We managed to hit magical 19 (for 19th edition) which is a record. And as always, I've managed to underdevelop my game. That gives me hope I'll finish it later and in English, so it will be available for a larger audience.How is White Frost doing? Well, I came up with an idea of a game that deceives players. All the action is unimportant in the final scene. It doesn't matter how much Frost they have, how many of them survived. The only thing is what will they do when they see the Czar.
It's smoke and mirrors. A lie that could never be told within gm-less game, where all the content is produced in cooperation with other players. In here the truth about Czar and his reasons is hidden. The question emerges suddenly, out of nowhere and becomes crucial. That evokes a set of emotions which is unavilable in a different game. This game tries with all its power to convince you it's not a story game based on a single question. It utilizes standard exploration to make you believe you're deeply in normal game, but than switches the gear and stops you - at least that is what I expect.
I have to finish it and translate it to English. Estimated time of arrival: May 2013.
